Practiced Storytelling
Wrote a Blog Post
Wrote a Story
Published a story
Learnt Storytelling
+3
With the awesome Kannda movie #Kantara taking the theaters by storm, I was wondering if there is something wrt God in Math as well.

Well, that’s precisely we discuss God’s number/God’s algorithm in our story #51.

God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, but which can also be applied to other combinatorial puzzles and mathematical games.

It refers to any algorithm which produces a solution having the fewest possible moves.
The allusion to God is based on an assumption that only an omniscient being would know an optimal step from any given configuration.

The Rubik's Cube - one of the world's best-selling toys - is a 3-D puzzle that was invented by Ernő Rubik in 1974.

There are 43,252,003,274,489,856,000 possible arrangements of the cube!

With about 35 CPU-years of idle computer time donated by Google, a team of researchers has essentially solved every position of the Rubik's Cube. Every position of Rubik's Cube can be solved in 26-quarter moves or less.

Every solver of the Cube uses an algorithm, which is a sequence of steps for solving the Cube.
One algorithm might use a sequence of moves to solve the top face, then another sequence of moves to position the middle edges, and so on.

There are many different algorithms, varying in complexity and number of moves required, but those that can be memorized by a mortal typically require more than forty moves!!

Sources:
<1> God's Number is 26 in the Quarter-Turn Metric - an article by cube20.org
<2> Wikipedia

#math #mathstories #story51 #god #algorithm #number