Virtual Worlds 2022

Researched Psychological User Needs

Virtual Worlds offer often playful, and Social Networks typically just a technical or somewhat shallow experience, missing the holistic feeling and meaningful participation and/or interaction for the user.


...therefore habitats get bored and the virtual worlds and social networks are short-lived...


I've invented an interactive and accessible virtual world model that combats the feelings of boredom and meaningless browsing but more importantly, attempts to solve the landscape of flat online social presence and the lack of gravity for the users, and really tries to help people to unfold oneself, have fun and become a better version of themselves online, long-term, for the future, and for the benefit of all, especially for the humanity.


Let's start with the holistic approach where playful interactions combined with an aim to find love and meaningful relationships actually can enable the following:


A. The design then speaks actually to a very wide level in Maslow's hierarchy of needs, and;


B. It can tap into a complete range of emotions in the Emotion Wheel by Dr. Robert Plutchik


And why is important to tap into a wider variety of psychological factors? It's simply just because of retention, more reasons to connect and to come back to the Virtual World – to check your habitats are okay and collect coins daily!


To be truthfully honest, the design is something that can make you feel bad and disgusted. But more importantly, it can make you feel the most powerful of emotions.


It is the most influential


It is the most lasting of all


It is the most enterprising


It can seem fleeting and fickle at first

 

All the negative feelings have opposites... aohh, too sweet!! You've might've guessed, for many users, it will still be love.


Traditional video games generally have some ultimate game objective, for example defeating all the level bosses, saving the kingdom, or just winning the game. 


The objective of a Modern Virtual World is a 'walk of life' type of continuous and developing participation in the world that in itself, has a mechanic that keeps you coming back, again and again.


The process is, yes yes, very game-like, with similar approaches as in RPG games; you begin with small resources and have to pave your way for bigger opportunities, more feast, and greater character development. It works provenly!


To brawl this through, the mission for the user is to develop a Social Network with other habitats while building and styling their own Hub (like a home, that acts as the anchor point in the Virtual World). 


If the user gets lucky they might meet some really interesting habitats or travelers to spend time with. And they might partner up with someone...


It's an interactive virtual world that has the playful and technical aspects of both, the virtual worlds and social networks, but comes with deeper meaningfulness and a more secure way to experience romantic satisfaction and strong attraction.


For the developer, the most important calls will be in the economy and architecture, where it becomes increasingly important to have efficient and sustainable economic and technological structures in place for a permanent/long-term and well-serving system resource output for the users. The patterns/loops of how to present users with relevant information rapidly and effectively, when the users need it, in a readable and digestible way, is also crucial in design.


For the habitat, the core loop's function is to find the right fun & partner(s) and cultivate the connections, using whatever methods to achieve that 🍕


Let's do it!


#LoveFi 🧡 July 2022 >