It's been a long time coming, but the next update is here. This release has a few different areas of focus from a few different people. My big focus has been on ideologies. Making sure that when you drop some, everything gets cleaned up properly. And as a result, that everything is there for the new ideologies in the first place. But now you have ministers, focus tree branches, possible revolutions, the works. As well, there was a bug where sometimes governments would turn neutral when they shouldn't have. That's been fixed. And there should be much improved localizations for events of all kinds now. @Hamiller has continued working on the war creator and on focus trees. A great many bugs have been fixed, and localizations are again improved. @Radu did overhauled tech conversion and military conversion. Techs should make more sense and you should get bonuses for the doctrine techs. Militaries should convert somewhat more sensibly, and the groundwork has been laid for even better improvements in the future. derHochmeister has done a ton with the data files yet again. More flags, more names, better portrait mappings, better country mappings. And he did an update on province mappings. I merged everything from the Americas so far, so the Americas should be much better (be sure to let us know of any corrections). I did some serious work on cleaning up the code. Not only is this something I put on my resume (so I don't want the code to be too embarrassing), but that tends to make future development faster, as well as eliminating a host of minor and/or weird glitches. For those inclined, I also added a debug mode to the converter. Add the line 'debug = yes' to the configuration file, and every Vic2 province will generate a victory point in HoI4. This should allow for better double-checking of province mappings.