Technical Artist, Tools developer, and Unity passionate developer with interest and experiences in modeling, sculpting, rigging, rendering, shaders development, and programming, Experienced in game development, serious game development, architectural visualization, and mixed reality. Passionate for all related to Computer Graphics, new techniques and learning paths like photogrammetry and VR/MR app development. Strong technical skills based on programming languages like C# and Python oriented most of the time to development of tools for other artists(Unity, Maya, WPF tools) Robust adaptation capability, teamwork, organization and problem-solving.