Got my PhD
Thesis: Real-Time Stroke-Based Halftoning
I implemented various non-photorealistic real-time rendering techniques on the upcoming programmable graphics hardware. part of it ended up in the original OpenGL Shading Language book (the "Orange Book").
Thesis: Real-Time Stroke-Based Halftoning
I implemented various non-photorealistic real-time rendering techniques on the upcoming programmable graphics hardware. part of it ended up in the original OpenGL Shading Language book (the "Orange Book").